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"ASH" (Approved)

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"ASH" (Approved)

Post by NerdySmurf on Fri Oct 26, 2012 1:45 am

RPG: Sparring

Character Name: Helena Whisper

Alias/Nickname: Ash

Race/Class: Eladrin/ phase blade

Apparent Age:17 (300)

Gender: Female

Height: 5' 7"

Weight: 150 (small chested)

Hair Color/Style: keeps her blonde hair short and rough cut and uses charcoal dust on it to make it appear black

Eyes: Emerald (eyes look slightly faceted)

Marks/Scars/Tattoos: has a glowing black moon above her left eye brow on the side of her face with three offset stars of the same color in a similar aspect (very pale skinned)

Physical Appearance: appears very small and fragile. small chest, small eyes, small nose, moderate lip size, sharp chin, has freckles on her face,

Carried Possessions:charcoal powder, small sack of random jewels, caltrops, assortment of poisons and a whet stone

Clothing and Armor: wears leather armor finished with a blackened coat. the armor is made to shift when she does. also has magical bracers that when struck creats a cloud of black ash impairing vision, covered by a black cloak.

Weapons: two magic knives which when pulled out of the sheath are constantly replenished (if she throws it theres already another one there same if she drops it the old one or ones disappear at will) which are stored in her boots (side of boots at top) a pair of silver cutlasses at her sides, a repeating crossbow (5 shots) on the center of her back, a pair of magic short swords meant to hit incorporal or intangible creatures which she may pull from behind her waist, she also carries a flute and a piccolo which are on her shoulders and she play to make spare change when no fighting (both have the ability to use the spell captivate if played correctly), PS she uses short ranged (50 foot) telepotation as a weapon read below for more info


Likes: Challenges, gambling, mystery, traveling, adenture

Dislikes: normailty, rips in clothing, obesity, anything predictable

Merits: fun loving, always entertaining, very enthusiastic

Flaws:never holds still (unless in meditive trace because eladrin dont sleep), doesnt talk much, deceitful, very sneaky/stalkerish

Worst Fears: water (cant swim), captivity, punishment/jail, dogs

Personality: very passionate, very impulsive, slightly aloof and goofy, acts first asks later, trouble-maker, regrets alot of her actions, self centered, obnoxious, dislikes commitment, a literal free spirit and kills anything or anyone who tries to hold her down

History: Born into a loving family had a nice child hood for about 20 years, upon which her parents were killed by a barghest. she was then put into a war academy for her nation under the denomination of blinker (teleporter), she trained with a mass multitude of weapons and became proficient in most everything as well as adapting without one, she trained in martial arts as well as a few minor magic classes to learn minor cantrips for deceit and equipment repair. Her training focused on manipulating and increasing the natural power an eladrin has to teleport this took 100 years. she spent a total of 250 years in this academy and climbed to the top of her class. she however longed for freedom and ran away from the school using her acquired abilities to aid her escape. she the became a renowned monster hunter and bounty over the next 30 years further honing her talents

Teleportation: up to fifty foot of almost at will telportation, teleportation is not instant it takes as long as it would for her to go to that loction if the distance it is from her was flat (ex if she wanted to go 20 feet in the air she could appear there as fast as she could move 20 feet). when she disappears a split second before she appears she is outlined in a black soot appearing substance.

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Jedi afro 15 the number of a hero and a monster..........
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Re: "ASH" (Approved)

Post by Dresden on Fri Oct 26, 2012 10:08 am

Approved. Did you want to place her in the rp?

__________________________________________________________________________________________________________
Spoiler:
Wizard's First Rule: People can be made to believe any lie, either because they want to believe it's true, or because they are afraid it's true.
Wizard's Second Rule: The greatest harm can result from the best intentions.
Wizard's Third Rule: Passion rules reason.
Wizard's Fourth Rule: There is Magic to heal. In the forgiveness you grant, and more so in the forgiveness you recieve.
Wizard's Fifth Rule: Mind what people do, not only what they say, for deeds will betray a lie.
Wizard's Sixth Rule: The only sovereign you can allow to rule you is reason.
Wizard's Seventh Rule: Life is the future, not the past.
Wizard's Eighth Rule: Talga Vassternich (Deserve Victory)
Wizard's Ninth Rule: A contradiction can not exist in reality. Not in part, nor in whole.
Wizard's Tenth Rule: Willfully turning aside from the truth is treason to one's self.

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Re: "ASH" (Approved)

Post by GiantStorm on Fri Oct 26, 2012 10:22 am

Dresden, you want to add everyone to the rp don't you.... Anyways, I think she's fine though maybe go through this and fix any spelling errors.

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Re: "ASH" (Approved)

Post by Zeek21 on Mon Oct 29, 2012 10:02 am

Approved

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From my good friends at Beg For Mercy Racing Clan





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Re: "ASH" (Approved)

Post by Dresden on Mon Oct 29, 2012 11:44 am

The more the merrier and it makes the rp more detailed and intertwining Smile

__________________________________________________________________________________________________________
Spoiler:
Wizard's First Rule: People can be made to believe any lie, either because they want to believe it's true, or because they are afraid it's true.
Wizard's Second Rule: The greatest harm can result from the best intentions.
Wizard's Third Rule: Passion rules reason.
Wizard's Fourth Rule: There is Magic to heal. In the forgiveness you grant, and more so in the forgiveness you recieve.
Wizard's Fifth Rule: Mind what people do, not only what they say, for deeds will betray a lie.
Wizard's Sixth Rule: The only sovereign you can allow to rule you is reason.
Wizard's Seventh Rule: Life is the future, not the past.
Wizard's Eighth Rule: Talga Vassternich (Deserve Victory)
Wizard's Ninth Rule: A contradiction can not exist in reality. Not in part, nor in whole.
Wizard's Tenth Rule: Willfully turning aside from the truth is treason to one's self.

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Name: Dresden Dreamwolf
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Class: Spellsword

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