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Dice war II

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Dice war II

Post by bladethecheetah on Sun Oct 27, 2013 7:57 pm

Ok im going to have it as a potluck if you wanna play you have to put in 25 gold*note you can add more than 25, its just 25 is the minimum, if you do not have 25 gold any that you have will be sufficient* , the winner get all the gold the rules are the same and we are going in order i must know though who is playing comment "me" if you are going to join, the dice we will use will still be fighting.

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Re: Dice war II

Post by bladethecheetah on Sun Oct 27, 2013 8:04 pm

me and im entering 35

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Re: Dice war II

Post by Dresden on Sun Oct 27, 2013 8:10 pm

Me and I have 1500 in

__________________________________________________________________________________________________________
Spoiler:
Wizard's First Rule: People can be made to believe any lie, either because they want to believe it's true, or because they are afraid it's true.
Wizard's Second Rule: The greatest harm can result from the best intentions.
Wizard's Third Rule: Passion rules reason.
Wizard's Fourth Rule: There is Magic to heal. In the forgiveness you grant, and more so in the forgiveness you recieve.
Wizard's Fifth Rule: Mind what people do, not only what they say, for deeds will betray a lie.
Wizard's Sixth Rule: The only sovereign you can allow to rule you is reason.
Wizard's Seventh Rule: Life is the future, not the past.
Wizard's Eighth Rule: Talga Vassternich (Deserve Victory)
Wizard's Ninth Rule: A contradiction can not exist in reality. Not in part, nor in whole.
Wizard's Tenth Rule: Willfully turning aside from the truth is treason to one's self.

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Re: Dice war II

Post by Zeek21 on Sun Oct 27, 2013 8:11 pm

me 50

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Re: Dice war II

Post by GiantStorm on Sun Oct 27, 2013 9:23 pm

Me and I guess I'll put in 1000

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Re: Dice war II

Post by Dresden on Tue Oct 29, 2013 2:18 pm

We good to go?

__________________________________________________________________________________________________________
Spoiler:
Wizard's First Rule: People can be made to believe any lie, either because they want to believe it's true, or because they are afraid it's true.
Wizard's Second Rule: The greatest harm can result from the best intentions.
Wizard's Third Rule: Passion rules reason.
Wizard's Fourth Rule: There is Magic to heal. In the forgiveness you grant, and more so in the forgiveness you recieve.
Wizard's Fifth Rule: Mind what people do, not only what they say, for deeds will betray a lie.
Wizard's Sixth Rule: The only sovereign you can allow to rule you is reason.
Wizard's Seventh Rule: Life is the future, not the past.
Wizard's Eighth Rule: Talga Vassternich (Deserve Victory)
Wizard's Ninth Rule: A contradiction can not exist in reality. Not in part, nor in whole.
Wizard's Tenth Rule: Willfully turning aside from the truth is treason to one's self.

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Re: Dice war II

Post by bladethecheetah on Tue Oct 29, 2013 6:57 pm

yes i will go

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Re: Dice war II

Post by RPGbot on Tue Oct 29, 2013 6:57 pm

The member 'bladethecheetah' has done the following action : Dice rolled

'Fighting' : 70
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Re: Dice war II

Post by Dresden on Tue Oct 29, 2013 11:09 pm

I'm going to lose a life right away... I already know it. Smile

__________________________________________________________________________________________________________
Spoiler:
Wizard's First Rule: People can be made to believe any lie, either because they want to believe it's true, or because they are afraid it's true.
Wizard's Second Rule: The greatest harm can result from the best intentions.
Wizard's Third Rule: Passion rules reason.
Wizard's Fourth Rule: There is Magic to heal. In the forgiveness you grant, and more so in the forgiveness you recieve.
Wizard's Fifth Rule: Mind what people do, not only what they say, for deeds will betray a lie.
Wizard's Sixth Rule: The only sovereign you can allow to rule you is reason.
Wizard's Seventh Rule: Life is the future, not the past.
Wizard's Eighth Rule: Talga Vassternich (Deserve Victory)
Wizard's Ninth Rule: A contradiction can not exist in reality. Not in part, nor in whole.
Wizard's Tenth Rule: Willfully turning aside from the truth is treason to one's self.

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Re: Dice war II

Post by RPGbot on Tue Oct 29, 2013 11:09 pm

The member 'Dresden' has done the following action : Dice rolled

'Fighting' : 61
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Re: Dice war II

Post by Dresden on Tue Oct 29, 2013 11:10 pm

2 Lives left... called it on the spot

__________________________________________________________________________________________________________
Spoiler:
Wizard's First Rule: People can be made to believe any lie, either because they want to believe it's true, or because they are afraid it's true.
Wizard's Second Rule: The greatest harm can result from the best intentions.
Wizard's Third Rule: Passion rules reason.
Wizard's Fourth Rule: There is Magic to heal. In the forgiveness you grant, and more so in the forgiveness you recieve.
Wizard's Fifth Rule: Mind what people do, not only what they say, for deeds will betray a lie.
Wizard's Sixth Rule: The only sovereign you can allow to rule you is reason.
Wizard's Seventh Rule: Life is the future, not the past.
Wizard's Eighth Rule: Talga Vassternich (Deserve Victory)
Wizard's Ninth Rule: A contradiction can not exist in reality. Not in part, nor in whole.
Wizard's Tenth Rule: Willfully turning aside from the truth is treason to one's self.

avatar
Dresden
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Re: Dice war II

Post by GiantStorm on Tue Oct 29, 2013 11:15 pm

My turn Beaches!!!

3 live left

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Re: Dice war II

Post by RPGbot on Tue Oct 29, 2013 11:15 pm

The member 'GiantStorm' has done the following action : Dice rolled

'Fighting' : 4
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Re: Dice war II

Post by Zeek21 on Wed Oct 30, 2013 12:40 am

XD i got 3 lives good sirs. if i lose to giant i swear im gonna rage.

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Re: Dice war II

Post by RPGbot on Wed Oct 30, 2013 12:40 am

The member 'Zeek21' has done the following action : Dice rolled

'Fighting' : 98
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Re: Dice war II

Post by Dresden on Sat Nov 02, 2013 1:41 am

Oh my gosh guys... you are wimps

__________________________________________________________________________________________________________
Spoiler:
Wizard's First Rule: People can be made to believe any lie, either because they want to believe it's true, or because they are afraid it's true.
Wizard's Second Rule: The greatest harm can result from the best intentions.
Wizard's Third Rule: Passion rules reason.
Wizard's Fourth Rule: There is Magic to heal. In the forgiveness you grant, and more so in the forgiveness you recieve.
Wizard's Fifth Rule: Mind what people do, not only what they say, for deeds will betray a lie.
Wizard's Sixth Rule: The only sovereign you can allow to rule you is reason.
Wizard's Seventh Rule: Life is the future, not the past.
Wizard's Eighth Rule: Talga Vassternich (Deserve Victory)
Wizard's Ninth Rule: A contradiction can not exist in reality. Not in part, nor in whole.
Wizard's Tenth Rule: Willfully turning aside from the truth is treason to one's self.

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Re: Dice war II

Post by RPGbot on Sat Nov 02, 2013 1:41 am

The member 'Dresden' has done the following action : Dice rolled

'Fighting' : 12
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Re: Dice war II

Post by bladethecheetah on Sat Nov 02, 2013 5:15 pm

3 lives left

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Re: Dice war II

Post by RPGbot on Sat Nov 02, 2013 5:15 pm

The member 'bladethecheetah' has done the following action : Dice rolled

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Re: Dice war II

Post by GiantStorm on Sat Nov 02, 2013 8:57 pm

I'm Up next!

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Re: Dice war II

Post by RPGbot on Sat Nov 02, 2013 8:57 pm

The member 'GiantStorm' has done the following action : Dice rolled

'Fighting' : 20
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Re: Dice war II

Post by Dresden on Sat Nov 02, 2013 9:55 pm

Here's hoping

__________________________________________________________________________________________________________
Spoiler:
Wizard's First Rule: People can be made to believe any lie, either because they want to believe it's true, or because they are afraid it's true.
Wizard's Second Rule: The greatest harm can result from the best intentions.
Wizard's Third Rule: Passion rules reason.
Wizard's Fourth Rule: There is Magic to heal. In the forgiveness you grant, and more so in the forgiveness you recieve.
Wizard's Fifth Rule: Mind what people do, not only what they say, for deeds will betray a lie.
Wizard's Sixth Rule: The only sovereign you can allow to rule you is reason.
Wizard's Seventh Rule: Life is the future, not the past.
Wizard's Eighth Rule: Talga Vassternich (Deserve Victory)
Wizard's Ninth Rule: A contradiction can not exist in reality. Not in part, nor in whole.
Wizard's Tenth Rule: Willfully turning aside from the truth is treason to one's self.

avatar
Dresden
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Join date : 2012-03-15
Age : 22
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Character sheet
Name: Dresden Dreamwolf
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Class: Spellsword

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Re: Dice war II

Post by RPGbot on Sat Nov 02, 2013 9:55 pm

The member 'Dresden' has done the following action : Dice rolled

'Fighting' : 54
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Re: Dice war II

Post by Dresden on Tue Apr 08, 2014 7:50 pm

Hey, I knew it wasn't my fault this died... Zeek go!!!

__________________________________________________________________________________________________________
Spoiler:
Wizard's First Rule: People can be made to believe any lie, either because they want to believe it's true, or because they are afraid it's true.
Wizard's Second Rule: The greatest harm can result from the best intentions.
Wizard's Third Rule: Passion rules reason.
Wizard's Fourth Rule: There is Magic to heal. In the forgiveness you grant, and more so in the forgiveness you recieve.
Wizard's Fifth Rule: Mind what people do, not only what they say, for deeds will betray a lie.
Wizard's Sixth Rule: The only sovereign you can allow to rule you is reason.
Wizard's Seventh Rule: Life is the future, not the past.
Wizard's Eighth Rule: Talga Vassternich (Deserve Victory)
Wizard's Ninth Rule: A contradiction can not exist in reality. Not in part, nor in whole.
Wizard's Tenth Rule: Willfully turning aside from the truth is treason to one's self.

avatar
Dresden
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Name: Dresden Dreamwolf
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Re: Dice war II

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