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Saito Vs. Kaladin

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Saito Vs. Kaladin

Post by Dresden on Wed Apr 16, 2014 6:08 pm

Can these warriors survive against each other and other perils, in the first ever, survival challenge. Today's challenge is to see who lives the longest.

These modern day zombie fighters will have to survive longer than the other, through any means necessary. The Venue..

The MINES OF MORIA





WEAPONS
Choice between:
Sword
Axe
Dual Daggers

Other weapons such as spears and the occasional bow are scatter along the orc corpses in the room. One may also find armor though you do not start with any

Turn order will be
Kaladin --> Saito --> RPGBot --> Repeat!

Do these warriors wish to accept the challenge? Or shy away with their cowardice?

__________________________________________________________________________________________________________
Spoiler:
Wizard's First Rule: People can be made to believe any lie, either because they want to believe it's true, or because they are afraid it's true.
Wizard's Second Rule: The greatest harm can result from the best intentions.
Wizard's Third Rule: Passion rules reason.
Wizard's Fourth Rule: There is Magic to heal. In the forgiveness you grant, and more so in the forgiveness you recieve.
Wizard's Fifth Rule: Mind what people do, not only what they say, for deeds will betray a lie.
Wizard's Sixth Rule: The only sovereign you can allow to rule you is reason.
Wizard's Seventh Rule: Life is the future, not the past.
Wizard's Eighth Rule: Talga Vassternich (Deserve Victory)
Wizard's Ninth Rule: A contradiction can not exist in reality. Not in part, nor in whole.
Wizard's Tenth Rule: Willfully turning aside from the truth is treason to one's self.

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Re: Saito Vs. Kaladin

Post by Zeek21 on Wed Apr 16, 2014 6:12 pm

Will we be able to bring our weapons of choice?

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Re: Saito Vs. Kaladin

Post by Dresden on Wed Apr 16, 2014 6:43 pm

Between the ones provided.
Ex.
Kaladin chooses to bring in a sword (based on sword, axe, or dual daggers). The first two turns RPG bot won't do anything aggressive. He takes advantage of this and runs into a locked room which holds the tomb of one of the dwarven kings. He finds a orc corpse with a sword shoved through it's armor. He takes the sword, now he is dual wielding swords. He runs and puts on some armor. Next he finds a bow. He doesn't have sheaths or string so he can't attach his swords and he can't properly swing a sword with a bow draped over his shoulder so he can't have everything and chooses to switch out. Later he is running and finds a sheath and attaches it to his belt. He finds another sword...etc. etc. etc.

Finding of anything but what is specifically said in the challenge is illegal with the my(Dresden) or Zeek's permission (as long as we are not the one's in the duel). So for this challenge, you can find bows, spears, axes, daggers (sets of two, you don't have to take both), or swords. I think the best way to do this is roll a 1d6 and on 6 it will be special equipment. Nothing can be found on the first turn and I will do the rolling for the equipment and message the items. Things are still being figured out as this is the first challenge so rules may be "made up" (reasonably speaking) as we go

__________________________________________________________________________________________________________
Spoiler:
Wizard's First Rule: People can be made to believe any lie, either because they want to believe it's true, or because they are afraid it's true.
Wizard's Second Rule: The greatest harm can result from the best intentions.
Wizard's Third Rule: Passion rules reason.
Wizard's Fourth Rule: There is Magic to heal. In the forgiveness you grant, and more so in the forgiveness you recieve.
Wizard's Fifth Rule: Mind what people do, not only what they say, for deeds will betray a lie.
Wizard's Sixth Rule: The only sovereign you can allow to rule you is reason.
Wizard's Seventh Rule: Life is the future, not the past.
Wizard's Eighth Rule: Talga Vassternich (Deserve Victory)
Wizard's Ninth Rule: A contradiction can not exist in reality. Not in part, nor in whole.
Wizard's Tenth Rule: Willfully turning aside from the truth is treason to one's self.

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Re: Saito Vs. Kaladin

Post by Zeek21 on Wed Apr 16, 2014 6:45 pm

ok

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Re: Saito Vs. Kaladin

Post by GiantStorm on Thu Apr 17, 2014 9:25 am

Pulls off white rubber glove and smacks Kaladin with it.

I accept this challenge!

I choose to start with a sword, for this glorious battle.

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Re: Saito Vs. Kaladin

Post by Zeek21 on Thu Apr 17, 2014 11:42 am

I will accept this challenge and will start with dual daggers

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Re: Saito Vs. Kaladin

Post by Dresden on Thu Apr 17, 2014 2:57 pm

Nice! So will there be any bets placed? Anyone can bet including the players...
Odds are
Kaladin 1:5
Saito 1:5

Both dying 1:20 (Max bet of 1000 gold on this one)

__________________________________________________________________________________________________________
Spoiler:
Wizard's First Rule: People can be made to believe any lie, either because they want to believe it's true, or because they are afraid it's true.
Wizard's Second Rule: The greatest harm can result from the best intentions.
Wizard's Third Rule: Passion rules reason.
Wizard's Fourth Rule: There is Magic to heal. In the forgiveness you grant, and more so in the forgiveness you recieve.
Wizard's Fifth Rule: Mind what people do, not only what they say, for deeds will betray a lie.
Wizard's Sixth Rule: The only sovereign you can allow to rule you is reason.
Wizard's Seventh Rule: Life is the future, not the past.
Wizard's Eighth Rule: Talga Vassternich (Deserve Victory)
Wizard's Ninth Rule: A contradiction can not exist in reality. Not in part, nor in whole.
Wizard's Tenth Rule: Willfully turning aside from the truth is treason to one's self.

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Class: Spellsword

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Re: Saito Vs. Kaladin

Post by GiantStorm on Thu Apr 17, 2014 3:23 pm

I'm good, no bets for me Smile

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Re: Saito Vs. Kaladin

Post by Dresden on Thu Apr 17, 2014 11:53 pm

All bets not in by 11 my time which is in 8 minutes will not be accepted. After that the battle may commence at any time

__________________________________________________________________________________________________________
Spoiler:
Wizard's First Rule: People can be made to believe any lie, either because they want to believe it's true, or because they are afraid it's true.
Wizard's Second Rule: The greatest harm can result from the best intentions.
Wizard's Third Rule: Passion rules reason.
Wizard's Fourth Rule: There is Magic to heal. In the forgiveness you grant, and more so in the forgiveness you recieve.
Wizard's Fifth Rule: Mind what people do, not only what they say, for deeds will betray a lie.
Wizard's Sixth Rule: The only sovereign you can allow to rule you is reason.
Wizard's Seventh Rule: Life is the future, not the past.
Wizard's Eighth Rule: Talga Vassternich (Deserve Victory)
Wizard's Ninth Rule: A contradiction can not exist in reality. Not in part, nor in whole.
Wizard's Tenth Rule: Willfully turning aside from the truth is treason to one's self.

avatar
Dresden
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Posts : 224
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Join date : 2012-03-15
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Character sheet
Name: Dresden Dreamwolf
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Class: Spellsword

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Re: Saito Vs. Kaladin

Post by Zeek21 on Fri Apr 18, 2014 12:00 am

I bet 1500 on me

__________________________________________________________________________________________________________


From my good friends at Beg For Mercy Racing Clan





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Zeek21
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Re: Saito Vs. Kaladin

Post by Dresden on Fri Apr 18, 2014 12:10 am

And just in time a bet is placed. If Kaladin wins, Zeek takes home 7500 gold, but if he loses to Saito, Saito takes 1500. Finally, if they both die the money is forever loss. And with that Kaladin, you may begin!

__________________________________________________________________________________________________________
Spoiler:
Wizard's First Rule: People can be made to believe any lie, either because they want to believe it's true, or because they are afraid it's true.
Wizard's Second Rule: The greatest harm can result from the best intentions.
Wizard's Third Rule: Passion rules reason.
Wizard's Fourth Rule: There is Magic to heal. In the forgiveness you grant, and more so in the forgiveness you recieve.
Wizard's Fifth Rule: Mind what people do, not only what they say, for deeds will betray a lie.
Wizard's Sixth Rule: The only sovereign you can allow to rule you is reason.
Wizard's Seventh Rule: Life is the future, not the past.
Wizard's Eighth Rule: Talga Vassternich (Deserve Victory)
Wizard's Ninth Rule: A contradiction can not exist in reality. Not in part, nor in whole.
Wizard's Tenth Rule: Willfully turning aside from the truth is treason to one's self.

avatar
Dresden
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Posts : 224
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Join date : 2012-03-15
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Character sheet
Name: Dresden Dreamwolf
Race: Mixed Race (Half-Elf, Half-Orc, etc.)
Class: Spellsword

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Re: Saito Vs. Kaladin

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