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Magic Info (Races, Classes, Planes, Build Points, etc.)

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Magic Info (Races, Classes, Planes, Build Points, etc.)

Post by Dresden on Tue Oct 14, 2014 4:09 am


Races mean very little in the world of magic but each one has a specific color/colors that go with it and will be rewarded to the character. Please choose a race that goes with the character you have in mind. If you need help figuring out what a race is or stats about them, message me.

UPDATE (10/15/14): I've been adding races and some are very specific and have requirements. When making a character message me (Dresden) about there requirements of the races. Bringer is an example. There are five Bringers for each of the five moons of Mirrodin. So rules and exceptions have to be made so first come first serve basis and I may make exceptions. A sixth Planeswalker bringer who isn't linked to a moon but all of them? Just message me before you are "set" into what you want to be to discuss it. I may say no to the ones with an asterisk (*). Thanks.

UPDATE 2(10/15/14): Classes are done. Races should be done. I have all the intelligent species (I think). Message me if you have any more or if you want to convince me to add one just for you (I probably won't but it won't hurt to try). Classes have asterisks too which hold the same rules as races. Titles are something to be earned later in the game. Niv Mizzet, Firemind or Niv Mizzet, Dracogenius. Firemind and Dracogenius are speciality titles and won't be able to be chosen, and probably not earned towards. Characters can have one title at a time but can switch between them. Rulings on how to get titles will probably be posted at a later date so if you know one and want it but it doesn't have rulings or isn't on the list just message me as always.

Ainok -
Amphin -
Angel (Fallen, Serra, Platinum) -
Anurid -
Ape -
Archon* -
Avatar* -
Beeble* -
Birdfolk (Aven) -
Bringer* -
Carrier* -
Catfolk (Leonin, Nactl, Nishoba, Panther, Tiger) -
Centaur - Cephalid -
Construct (Gnome, Golem, Myr) -
Dauthi* -
Demon (Demon, Oni) -
Devil -
Djinn (Djinn, Efreet) -
Dragon -
Drone* -
Dryad -
Dwarf (Dwarf, Duregar) -
Eldrazi* -
Elemental (Flamekin, Maro) -
Elf (Keldon, Llanowar, Lorwyn/Shadowmoor, Skyshroud) -
Eye* -
Faerie (Faerie, Ouphe) -
Giant (Giant, Cyclops) -
Goblin (Akki, Boggart, Dominarian, Krark, Kyren, Mogg) -
God* -
Gorgon (Gorgon, Lamia, Medusa) -
Gremlin -
Hag -
Harpy -
Homarid -
Homunculus -
Horror* -
Human (Human, Metathran, Auriok, Nerok, Moriok, Vulshok, Sylvok) -
Illusion* -
Incarnations* -
Insectfolk (Eumidian, Nantuko) -
Imp -
Kirin* -
Kithkin -
Kitsune -
Kobold -
Kor -
Lammasu -
Loxodon -
Lycanthrope* (Werewolf) -
Manticore -
Merfolk (Merrow, Otarian, Rootwater, Saprazzan, Vodallian, Zendikaran) -
Minotaur -
Moonfolk -
Mutant* -
Naga -
Nephilim* -
Nezumi -
Nightmare -
Nightstalker* -
Noggle -
Nymph -
Ogre -
Orochi -
Orc -
Phyrexians* -
Rakshasas -
Rhox -
Satyr -
Shade -
Shapeshifter (Changeling, Lupil) -
Siren -
Skeleton -
Sliver -
Spawn* -
Specter -
Sphinx -
Spirit (Kami) -
Soltari -
Soratami -
Surrakar -
Thallid -
Thalakos -
Thrull* -
Treefolk -
Troll -
Vampire -
Vedalken -
Viashino -
Weird* -
Wolfir -
Wraith* -
Zombie* -
Zubera* -

Advisors* -
Alchemists* -
Allies* -
Archers -
Artificers -
Assassins -
Barbarians -
Berserkers -
Bodyguard* -
Clerics -
Druids -
Hero* -
Knights -
Lords* -
Mercenaries -
Minions -
Monks -
Mystics -
Ninjas -
Nomads -
Pirates -
Rouges -
Samurai -
Scouts -
Shamans -
Soldiers -
Spellshapers -
Warriors -
Wizards -

Coming Soon!

Wizard's First Rule: People can be made to believe any lie, either because they want to believe it's true, or because they are afraid it's true.
Wizard's Second Rule: The greatest harm can result from the best intentions.
Wizard's Third Rule: Passion rules reason.
Wizard's Fourth Rule: There is Magic to heal. In the forgiveness you grant, and more so in the forgiveness you recieve.
Wizard's Fifth Rule: Mind what people do, not only what they say, for deeds will betray a lie.
Wizard's Sixth Rule: The only sovereign you can allow to rule you is reason.
Wizard's Seventh Rule: Life is the future, not the past.
Wizard's Eighth Rule: Talga Vassternich (Deserve Victory)
Wizard's Ninth Rule: A contradiction can not exist in reality. Not in part, nor in whole.
Wizard's Tenth Rule: Willfully turning aside from the truth is treason to one's self.


Posts : 224
Reputation : 16
Join date : 2012-03-15
Age : 23
Location : USA

Character sheet
Name: Dresden Dreamwolf
Race: Mixed Race (Half-Elf, Half-Orc, etc.)
Class: Spellsword

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