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Please Teach me.

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Post by GiantStorm Thu Mar 15, 2012 6:11 pm

I've never watched Final Fantasy. If you could give me some details about it and tell me the plot that would be greatly appreciated.
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Post by Dresden Thu Mar 15, 2012 7:23 pm

All information obtained in this message and probably future messages is from "http://finalfantasy.wikia.com/wiki/Final_Fantasy"

Final Fantasy, also known as Final Fantasy I or the Original Final Fantasy in collections and common languages, is a role-playing game developed and published by Square Co., Ltd. for the Nintendo Entertainment System. It was released in 1987, and it is the inaugural game in Square's flagship Final Fantasy series.
Final Fantasy has subsequently been remade for several different video game consoles and handheld systems, including the MSX2 computers (converted and released by Microcabin) and the Bandai WonderSwan Color. It has also seen versions produced for two Japanese mobile phone service providers: the NTT DoCoMo FOMA 900i series (as Final Fantasy i) and the CDMA 1X WIN-compatible W21x series of mobile phones from au/KDDI (as Final Fantasy EZ) and has also been made available with the American mobile company, Sprint and the Canadian mobile company, Rogers. The game has frequently been packaged with the next game in the series, Final Fantasy II. Compilations of the two games have been released for the Family Computer, the PlayStation, and the Game Boy Advance. The most recent port of the game is available in the iTunes App Store for iOS. Final Fantasy was Nobuo Uematsu's sixteenth work of video game music composition.

Gameplay
Please note, the following refers to the original Famicom/NES version.
Final Fantasy begins by asking the player to select the character classes and names of each Light Warrior (The player characters). Just like most computer role-playing games of that era, the player characters are passive participants in the story. Because of this, the player's choice of character class will only affect the Light Warriors' abilities in battle. The character types are:
Warrior (Fighter) — A specialist in heavy weapons and armor who can withstand tremendous amounts of punishment. Can become the Knight later in the game, who is able to use the most powerful weapons and some White Magic spells.
Monk (Black Belt) — A martial arts expert who is best left fighting empty-handed, but may also wield nunchaku, and the most basic of staves. Does tremendous amounts of damage in combat, but cannot wear heavy armor. Can become the Master later in the game. In the original Famicom version a high level, barehanded Master who is unencumbered by armor, can do more damage in a single attack than any other character type; a party of four Masters can defeat the final boss monster in less than two full rounds. A rather weak class in the beginning, but you never have to buy much weapons/armor for him.
Thief — A high evasion/accuracy finesse fighter with very limited weapon and armor selection, but greater agility and luck (ability to escape from combat). However, the ability to flee is bugged in versions before the Origins release. Later in the game, the Thief can be upgraded to the Ninja class. Ninja can use almost every weapon and most armor , and can use many Black Magic spells.
White Mage — A specialist in White Magic. Not a good fighter, but can use hammers for physical attacks. Can be upgraded into a White Wizard, which allows the character to use the most powerful White Magic spells in the game.
Black Mage — A specialist in Black Magic and a very weak fighter. Becomes the Black Wizard later on. Black Wizard is the only character who can cast Flare (NUKE in the original North American localization), one of the two damaging spells that retain full effectiveness against Chaos (the White Wizard can cast Holy, the other spell, but it is less powerful than Flare).
Red Mage — A jack-of-all-trades character, able to use most but not all of both White and Black Magic, and possessing fighting abilities similar to but not quite as good as the Fighter. Becomes the Red Wizard later in the game.

Gameplay is similar to that of many other console role-playing games. The player wanders around a world map, randomly encountering monsters which must be either dispatched in battle or fled from. Emerging victorious in battle earns the player Gil, which can be used to buy weapons, armor, curative items, and magic spells. Victory also grants Experience, which accumulate until players achieve certain milestones ("experience levels") at which characters gain greater capacity for strength, damage resistance (known as Hit Points, or HP), and spell casting. The player can enter towns on the world map to be safe from random attacks, restore HP and spell charges, acquire information by talking to villagers, and shop. Battle is turn-based, i.e. players select the desired actions for their PCs (Fight, Cast Spell, Run, etc.), and when finished the PCs execute their actions while monsters retaliate depending on their Agility.
Every version of Final Fantasy also has a secret minigame, 15 Puzzle, that can be played out on the sea.


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Post by Dresden Thu Mar 15, 2012 7:33 pm

Final Fantasy II is the second installment in the Final Fantasy series. It is notable for being one of the first story-intensive RPGs released for a console system, and for being the first game in the series to feature many elements that would later become staples of the Final Fantasy franchise, including chocobos and a character by the name of Cid. Final Fantasy II is also unique for eliminating the traditional experience-based advancement system, instead favoring a system wherein the playable characters' statistics increase according either to how much they are required, or how much they are used. In other words, a character who frequently casts magic spells would have their proficiency at casting increase faster than a character who specializes in physical attacks. This is called the skill-based advancement system, which would later return in Final Fantasy XIV.
Although abandoned by subsequent installments in the series, a similar system was adopted by the SaGa series, also produced by Square. As a side-note, Final Fantasy II was actually designed by Akitoshi Kawazu, who later designed the SaGa series, rather than Hironobu Sakaguchi, the series' creator. Because of the series' popularity in America during the '90s, Final Fantasy II was one of the first games to undergo fan translation, in this case by NeoDemiforce. Final Fantasy II was originally scored by Nobuo Uematsu, and it was Uematsu's seventeenth work of video game music. The game's music was arranged by Tsuyoshi Sekito for the WonderSwan Color, PlayStation, Game Boy Advance and PlayStation Portable remakes.

Gameplay
Final Fantasy II is unique in the Final Fantasy series for not utilizing experience-based levels. Instead of earning experience points at the end of every battle, each character participating in battle develops depending on what actions the character takes during the battle. For example, characters who frequently use a particular type of weapon (sword, bow, axe, etc.) will become more adept at wielding a weapon of that type, as well as increasing their physical strength. Similarly, characters who frequently cast a particular magic spell will learn to cast more powerful versions of that spell, as well as increasing their magical power. HP and MP, will similarly increase depending on need: a character who ends a battle with only a small amount of health remaining may earn an increase in their maximum amount of hit points, and a character who expends the majority of their magic points during a single battle may increase their maximum amount of magic points.

A handful of bugs related to this advancement system were still present in the game's released version, the most notable of which was the ability to cancel a previously issued command and still gain the stat-increasing benefits of having performed the action. This was possible because the game's turn-based battle system gave the player the opportunity to input commands for all four members of the battle party at once. At any point in time before the command for the final character in the lineup was issued, the player could hit a button and return to the previous character to reissue a command.
Since many statistics, such as weapon and magic spell proficiency, were based on how many times a particular command was used in battle, a little patience meant it was possible to quickly advance in proficiencies in the space of a single battle round. A similar problem manifested in the way hit point increases were granted, which allowed characters to attack members of their own party to increase their maximum hit points. These problems were faithfully replicated in both the WonderSwan Color and the PlayStation ports. The Game Boy Advance remake eliminated the command cancel bug, though the hit point increase trick remained. Various other changes were made to the Game Boy Advance version, including regular maximum hit point increases outside of those gained as outlined above, to decrease game difficulty.

Battle parties can consist of up to four characters at a time. Three of these characters are present throughout the entire game, but the fourth position rotates amongst a variety of characters. Final Fantasy II was the first game in the series to allow a friendly character to be placed in the "back row" during battles. Characters placed in the back row are immune to most physical attacks, but can be harmed with bows and magical attacks. In a similar way, enemies can be arranged in up to four rows of two creatures each (for a maximum of eight hostile opponents on screen at any one time). Only the two rows closest to the player's party could be damaged with physical attacks. By eliminating the two closest rows the player can then physically damage the other rows of enemies.
Throughout the course of the game, when in conversation with non-player characters (NPCs), the player has the ability to "learn" special words or phrases, which can later be repeated to other NPCs to gain more information or unlock new actions. Similarly, there exist a handful of special items that can be shown to NPCs during conversation, which have the same effect.

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Post by Dresden Thu Mar 15, 2012 8:13 pm

Final Fantasy III is the third installment in the Final Fantasy series, developed by Square Co., Ltd., and released on the Nintendo Family Computer (Famicom). It was officially released outside of Japan for the first time when it was remade for the Nintendo DS.
Up until 2006, Final Fantasy III was the only installment in the series to have never seen official English localization, and the only one of the early numbered Final Fantasy games to not see a port or remake. There had been an earlier plan to remake the game for Bandai's WonderSwan Color handheld, but the developers faced difficulties converting the original Famicom version's cartridge size to the WonderSwan Color, leading to several delays and eventually cancellation after the platform's premature death. An enhanced remake for the Nintendo DS handheld system was released in 2006 in Japan and the U.S., and subsequently released in other parts of the world in 2007. In 2011, the DS version was ported on iOS with improved graphics.

Final Fantasy III was scored by Nobuo Uematsu, and it is Uematsu's twenty-first video game music composition.

Gameplay

The gameplay contains elements of the first two Final Fantasy games, along with some new features. The Experience point system featured in the original Final Fantasy makes a return following its absence from Final Fantasy II. Final Fantasy III has a new class system; unlike the original Final Fantasy, where the player chooses each character's class at the start of the game, and Final Fantasy II, that has no specific classes, Final Fantasy III introduces the Job System the series would later become famous for.
Out of all four party members and all 23 Jobs in the game, there are 279,841 different party configurations. The Jobs are interchangeable classes: all four characters, the Light Warriors, start out as either "Onion Knights" (in the Famicom version) or "Freelancers" (in the DS/iOS remake), and are given the option to switch to a variety of other classes as more crystals are found and Sidequests are completed. The classes featured in Final Fantasy III are:
Physical-Oriented Jobs
Onion Knight
Freelancer (DS & iOS versions only)
Warrior
Monk
Thief
Ranger, also known as Hunter
Knight
Viking
Dragoon
Black Belt
Dark Knight
Ninja

Magic-Oriented Jobs
White Mage
Black Mage
Red Mage
Scholar
Geomancer
Evoker, also known as Conjurer
Bard
Magus, also known as Warlock
Devout, also known as Shaman
Summoner
Sage

Final Fantasy III is the first game in the series to feature special battle commands other than Magic, such as Steal or Jump, and each is associated with a particular Job. It is also the first game in the series to feature summoned creatures.

In the game's original Famicom version the player controls four generic Light Warriors, four children without distinct identities, who, upon finding the Wind Crystal, are granted its power in order to save the world. Though their genders are never made note of, it is assumed all the children are male. Over the course of their journey, the Light Warriors are joined by several support characters who join the party, but do not actually fight; instead, they offer help on the World Map.
The DS/iOS remake gives the four protagonists different personalities and names than the ones featured in the official manga. They are also given different back-stories, which are used in several places to accelerate the plot. The main character is Luneth, who, after being tasked with saving the world's crystals, heads forth with his best friend Arc in pursuit of his quest. Shortly after setting out, they meet the blacksmith's daughter, Refia, and the Knight of Sasune, Ingus. Supporting characters, such as Cid and Sara, still join the party, but now randomly help the party in battle, either by attacking monsters according to their specialization, or by healing the party.

Although the Onion Knights are not named in the original version, the manga serialization, Yuukyuu no Kaze Densetsu: Final Fantasy III Yori, names them Muuchi (ムウチ), Doug (ダグ), J. Bowie (J・ボウイ), and Melfi (メルフィ, the only female in the group). In the screenshots of the original game seen in the Dissidia Ultimania, the Onion Knights are given the names of the main characters from the DS version.

Both versions of the game's logo, and several of Yoshitaka Amano's artwork, show a white-haired, muscular warrior. This character is never named and never appears in the game. His design is strikingly similar to later Amano drawings of the protagonist of Final Fantasy V, Bartz Klauser. His ponytail and longsword are also similar to that of Desch's character in the DS version of Final Fantasy III. His general appearance greatly resembles Luneth. Many assume the unnamed warrior is the basis for Luneth's design.

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Post by GiantStorm Thu Mar 15, 2012 9:24 pm

Yeah i didn't ask for a complete discription, i only wanted to know what you knew about it. Next time limit your speech please Razz .
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