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Gonicle HammerFall (Approved)

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Gonicle HammerFall (Approved)

Post by NerdySmurf on Tue May 01, 2012 11:59 pm

RPG: The Proohecy of Destruction

Character Name: Gonicle HammerFall

Alias/Nickname: Flint

Race: Druegar

Apparent Age: 23 (245)

Gender: Male

Height: 3'9"

Weight: 160 Lbs.

Hair Color/Style: Long Black Falls around shoulders

Eyes: Black

Marks/Scars/Tattoos: Brand of a Hammer Breaking a Shield across his back

Physical Appearance: Small, rotund, muscular has a croocked nose

Carried Possessions: Small gold pendant in the shape of a hammer on a silver chain. it is an heirloom of his clan which he seeks to restore, it belonged to his father

Clothing and Armor: Leather clothing...rawhide....chainmail suit with a solid breast plate

Weapons: Two one handed Ax's in the shape of a manticore with its maw forming the ax's head and its stinger the handle. they are magical sentient weapons. they have thier own thoughts, emotions and are capable of speach in all languages and speak telepathically with the users. their names are Morningmoon and sorrowsky. they return to the user at will if dropped or thrown. Manipulates/detects poinsons of natural origins (like from a plant or monster) and has the ability to detect magical poisons. Also has 8 throwing knives

Likes: Eating, Cooking, Drinking, Gambling, Fighting

Dislikes: Politics, trechery, dishonesty

Merits: Loyal, Honest, Proud

Flaws: Blood thirsty, Reckless, Proud, Greedy

Worst Fears: Failing to restore his clan, Heights, Hot weather,

Personality: Hating the lies and trechery that has surrounded the prince when he was you he has learned to live by his word and enforced it with his Axs and his temper. Very impatient but also a caring and protective ally. Highly dislikes all of goblinoid or dragonic desent

History: Raised in the shining city of Dessenglass, the pride and honor of thee HammerFall clan, he was named the next to succeed his father the king the newly appointed prince had his entire world snatched away from him when his home and clan were destroyed by an army of goblins, orcs and minotaur led by the black dragon Heironus. As the last remaining member of the HammerFall Clan he has pledged to restore his clan to his fromer glory.


CLASS TRAITS:
Armor Proficiencies: Cloth, Leather, Hide, Chainmail; light shield
Weapon Proficiencies: Simple Melee, Military Melee, Simple ranged
Bonus to Defense: +1 Fortitude, +1 Will
HP: 30

CLASS SKILLS: (PICK 4 AND DELETE THE REST)
Athletics (STR)
Diplomacy (CHA)
Endurance (CON)
Intimidate (CHA)

CLASS FEATURES:
Combat Leader
You and each ally within 10 squares who can see and
hear you gain a +2 power bonus to initiative.

Commanding Presence
Choose one of the following two benefits.
Inspiring Presence: When an ally who can see
you spends an action point to take an extra action, that
ally also regains lost hit points equal to one-half your
level + your Charisma modifier

Inspiring Word
Using the inspiring word power, warlords can grant
their comrades additional resilience with nothing
more than a shout of encouragement.
Inspiring Word Warlord Feature
You call out to a wounded ally and offer inspiring words of courage
and determination that helps that ally heal.
Encounter (Special) ✦ Martial, Healing
Special: You can use this power twice per encounter, but only
once per round. At 16th level, you can use inspiring word
three times per encounter.
Minor Action Close burst 5
(10 at 11th level, 15 at 21st level)
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain an
additional 1d6 hit points.
The amount of additional hit points regained is 2d6 at 6th
level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level,
and 6d6 at 26th level.

Commander’s Strike Warlord Attack 1
With a shout, you command an ally to attack.
At-Will ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: An ally of your choice makes a melee basic attack
against the target
Hit: Ally’s basic attack damage + your Intelligence modifier.
Furious Smash Warlord Attack 1
You slam your shield into your enemy, bash him with your
weapon’s haft, or drive your shoulder into his gut. Your attack
doesn’t do much damage—but your anger inspires your ally to
match your ferocity.

At-Will ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. Fortitude
Hit: Deal damage equal to your Strength modifier, and then
choose one ally adjacent to either you or the target. This
ally applies your Charisma modifier as a power bonus to
the attack roll and the damage roll on his or her next attack
against the target. If the ally does not attack the target
by the end of his or her next turn, the bonus is lost.

Viper’s Strike Warlord Attack 1
You trick your adversary into making a tactical error that gives
your comrade a chance to strike.
At-Will ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.
Effect: If the target shifts before the start of your next turn,
it provokes an opportunity attack from an ally of your
choice.

Wolf Pack Tactics Warlord Attack 1
Step by step, you and your friends surround the enemy.
At-Will ✦ Martial,Weapon
Standard Action Melee weapon
Target: One creature
Special: Before you attack, you let one ally adjacent to either
you or the target shift 1 square as a free action.
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.

Guarding Attack Warlord Attack 1
With a calculated strike, you knock your adversary off balance
and grant your comrade-in-arms some protection against the
villain’s attacks.
Encounter ✦ Martial,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage. Until the end of your
next turn, one ally adjacent to either you or the target
gains a +2 power bonus to AC against the target’s attacks.
Inspiring Presence: The power bonus to AC equals 1 + your
Charisma modifier.

Hammer and Anvil Warlord Attack 1
You land a ringing blow against your foe, inspiring a nearby ally
to strike a blow of his own.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. Reflex
Hit: 1[W] + Strength modifier damage. One ally adjacent
to the target makes a melee basic attack against it as a
free action. The ally adds your Charisma modifier to the
damage.

Leaf on the Wind Warlord Attack 1
Like a leaf caught in the autumn wind, your foe is driven by the
flow of battle. Your fierce attacks force him to give ground.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage. You or an ally adjacent
to the target swaps places with the target.

Warlord’s Favor Warlord Attack 1
With a calculated blow, you leave your adversary exposed to an
imminent attack from one of your closest allies.
Encounter ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage. One ally within 5
squares of you gains a +2 power bonus to attack rolls
against the target until the end of your next turn.
Tactical Presence: The bonus to attack rolls that you grant
equals 1 + your Intelligence modifier.

Level 1 Daily Exploits
Bastion of Defense Warlord Attack 1
Honorable warriors never fall!
Daily ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage. Allies within 5
squares of you gain a +1 power bonus to all defenses until
the end of the encounter.
Effect: Allies within 5 squares of you gain temporary hit
points equal to 5 + your Charisma modifier.

Lead the Attack Warlord Attack 1
Under your direction, arrows hit their marks and blades drive
home.
Daily ✦ Martial,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage. Until the end of the
encounter, you and each ally within 5 squares of you gain
a power bonus to attack rolls against the target equal to 1
+ your Intelligence modifier.
Miss: Until the end of the encounter, you and each ally within
5 squares of you gain a +1 power bonus to attack rolls
against the target.

Pin the Foe Warlord Attack 1
No matter where your foe turns, one of your allies is waiting for
him.
Daily ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage.
Effect: Until the end of the encounter, the target cannot
shift if at least two of your allies (or you and one ally) are
adjacent to it.

White Raven Onslaught Warlord Attack 1
You lead the way with a powerful attack, using your success
to create an opportunity for one of your allies. Each of your
comrades in turn seizes on your example and begins to display
true teamwork.
Daily ✦ Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and you slide an
adjacent ally 1 square. Until the end of the encounter,
whenever you or an ally within 10 squares of you makes
a successful attack, the attacker slides an adjacent ally
1 square.
Miss: Choose one ally within 10 squares. Until the end of
the encounter, the ally slides an adjacent ally 1 square after
making a successful attack.

Feat Far throw


Last edited by NerdySmurf on Tue Oct 23, 2012 12:13 am; edited 4 times in total
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NerdySmurf
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Posts : 125
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Join date : 2012-05-01
Age : 22
Location : Bryan

Character sheet
Name: Gonicle
Race: Druegar
Class: Barbarian

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Re: Gonicle HammerFall (Approved)

Post by GiantStorm on Wed May 02, 2012 9:38 am

Hmm, i don't see any problem with it. Although make sure not to put your weaknesses in here, your suppose to send them to Dresden or Zeek21 and they will either approve it or tell you to chance something. But you might want to give more detail in what your weapons and such do. You said they are magical, what part is magical and what does that magical part let it do? Something along those lines. Thanks.

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Re: Gonicle HammerFall (Approved)

Post by NerdySmurf on Wed May 02, 2012 10:19 pm

okay thnx for the weakness tips but i thought i did explain the weapons magical properties pretty well they basicaly defy all forms of poison detect it and can manipulate it against enemies

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Jedi afro 15 the number of a hero and a monster..........
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NerdySmurf
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Posts : 125
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Character sheet
Name: Gonicle
Race: Druegar
Class: Barbarian

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Re: Gonicle HammerFall (Approved)

Post by GiantStorm on Wed May 02, 2012 10:25 pm

So basically it reflects poisoned items, it can detect poison if near any, and can use the poison against anyone or thing?

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GiantStorm
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Re: Gonicle HammerFall (Approved)

Post by NerdySmurf on Wed May 02, 2012 10:27 pm

yeah basically but only natural poisons magically created poisons it can detect but cant manipulate

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Jedi afro 15 the number of a hero and a monster..........
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NerdySmurf
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Posts : 125
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Class: Barbarian

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Re: Gonicle HammerFall (Approved)

Post by GiantStorm on Wed May 02, 2012 10:30 pm

Alright. Sounds Good to me. If you have the time, check out my Second Character. Name is Magnus Stormwind.

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GiantStorm
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Owner

Posts : 405
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Join date : 2012-03-13
Age : 22
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Character sheet
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Re: Gonicle HammerFall (Approved)

Post by NerdySmurf on Thu May 03, 2012 12:34 pm

as an added note i think it would be kewl if my weapons were sentient meaning they have thier own intellegence and concsience and have the abiltiy to think and speak both outloud and telepathically with my character

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Jedi afro 15 the number of a hero and a monster..........
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NerdySmurf
Member
Member

Posts : 125
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Join date : 2012-05-01
Age : 22
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Character sheet
Name: Gonicle
Race: Druegar
Class: Barbarian

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Re: Gonicle HammerFall (Approved)

Post by GiantStorm on Sun May 06, 2012 10:52 pm

Alright it looks good, i see no Meta Gaming... If Dresden or Zeek approves Then you should be all set!


Approved.

-GStorm-

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GiantStorm
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Posts : 405
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Age : 22
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Character sheet
Name: Arashi Takeda
Race: Mixed Race (Half-Elf, Half-Orc, etc.)
Class: Samurai

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Re: Gonicle HammerFall (Approved)

Post by Dresden on Mon May 07, 2012 3:14 pm

Approved Smile Welcome to the RP. I will add you to the rotation. You will post after Bladethecheetah from now on

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Spoiler:
Wizard's First Rule: People can be made to believe any lie, either because they want to believe it's true, or because they are afraid it's true.
Wizard's Second Rule: The greatest harm can result from the best intentions.
Wizard's Third Rule: Passion rules reason.
Wizard's Fourth Rule: There is Magic to heal. In the forgiveness you grant, and more so in the forgiveness you recieve.
Wizard's Fifth Rule: Mind what people do, not only what they say, for deeds will betray a lie.
Wizard's Sixth Rule: The only sovereign you can allow to rule you is reason.
Wizard's Seventh Rule: Life is the future, not the past.
Wizard's Eighth Rule: Talga Vassternich (Deserve Victory)
Wizard's Ninth Rule: A contradiction can not exist in reality. Not in part, nor in whole.
Wizard's Tenth Rule: Willfully turning aside from the truth is treason to one's self.

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Re: Gonicle HammerFall (Approved)

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